Show HN: I wrote my own RTS game engine in C

#10 · 🔥 1,095 · 💬 260 · 2 years ago · github.com · epermyakov · 📷
Permafrost Engine is an OpenGL 3.3 Real Time Strategy game engine written in C. It is made in the image of old classics, but incorporating some modern ideas. EVERGLORY is the flagship game developed using Permafrost Engine. Engine internals exposed to Python 2.7 for scripting. Saving and restoring of any engine session, including all Python-defined state. Permafrost Engine is licensed under the GPLv3, with a special linking exception. Follow the development of Permafrost Engine and EVERGLORY on YouTube. If you have a useful fix for a non-trivial engine issue, feel free to make a PR. Be warned that I will scrutinize every patch to make sure it meets my personal quality standards for the engine code.
Show HN: I wrote my own RTS game engine in C



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