I built my first serverless robot and won $1000
With each iteration, the strategy evolved, and the new robot prototype was immediately put to the test by competing against the other participants' robots. Moving around on the map isn't very fast unless you're just moving back and forth. Before being able to reach any point in the map, the robot must point in that direction, but the problem is that the rotation phase is slow, and therefore there is the risk of remaining too long under enemy fire. I have improved the initial phase in which the robot moves from the initial position to the nearest edge, which is a very delicate phase because if it fails, it leads to a sure defeat. After implementing the main features, I submitted the robot called Cortex2 just in time for the last round in January and qualified for the final. In the development phase, during the tests against the winners of the other rounds, I realized that I could play for the podium, but the outcome of the battles depended a lot on the starting position of the robots. The rotation of the turret does not hinder the movements of the robot because it occurs in parallel, so try to always point it towards the opponent.