This is a really nice write-up of the highs and lows of launching an indie game. It resonates with me as I often dream of locking myself away for 6-12 months to crack out an indie title. I dream of fame and fortune, but the sad truth is thatost do not break even. One day when I can "retire", I'll just publish games for fun...
I played an early demo (on Itch.io I believe?) and I was genuinely impressed to see an attempt to transform platformer mechanics into VR in a way that genuinely made use of the medium.
I look forward to trying this out next time I'm in a space slightly bigger than the one I have at home ;-)