Open 3D Foundation announces first major release of Open 3D Engine

# · 🔥 106 · 💬 42 · 2 years ago · o3de.org · marcodiego · 📷
The news in brief: Simulation developers can now create 3D content with the new Open 3D Engine Linux editor and engine runtime, and a new Debian package and Windows installer provide a faster route to getting started with the engine. Today, the Open 3D Foundation and its members including Adobe, AWS, Huawei, Intel, and Niantic announced the O3DE Stable 21.11 release of the Apache 2.0-licensed Open 3D Engine project. In July, we formed the Open 3D Foundation and released the Developer Preview of Open 3D Engine-a modular and extensible engine free from commercial license requirements that includes a multi-threaded photorealistic renderer, a 3D content editor, a server authoritative networking stack with native cloud integrations, and a programmable asset processing pipeline. With today's release, developers can build 3D games and simulations, or a customized game engine on a stable foundation with support from the O3DE community and O3DF. Developers using Linux can now install a native version of the engine with the Debian-based Linux package distribution. In addition to core engine capabilities, Open 3D Foundation members have contributed new capabilities to O3DE through the extensible Gem system. "With the first major release of the engine, developers and content creators can get started faster-and have confidence that the core components of the engine are stable and supported," said Royal O'Brien, GM of Digital Media and Games for the Linux Foundation. The O3DE Stable 21.11 release provides a stable, extensible foundation for game and simulation developers to build 3D experiences and custom 3D engines.
Open 3D Foundation announces first major release of Open 3D Engine



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