Actually, we see similar concerns in Game Jams. Many people actually avoid downloading .exe files and often complain if there isn’t a web version available on itch.io
Sounds cool but apparently is not compatible with Libre Office:
> BASIC runtime error. '423' Property or method not found: TopLeftCell.
I also tried exporting to XLS to try in Excel 97 on a Windows 95 dosbox but to my surprise (I couldn't expect this from a free fun project) this error encountered:
The document you are about to export has one or more protected items with password that cannot be exported. Please re-type your password to be able to export your document.
1) they found it too complex for a game user interface, so they started to create a "GURPS-lite"
2) it was licensed from Steve Jackson Games, who didn't like the level of violence in the game. Thus began a fight over whether licensing even included veto rights on the entire game
So in the end, they tweaked their "GURPS-lite" further, named it "SPECIAL", and abandoned the licensing deal
FYI on modern Windows you need to save it outside of the Temp or Downloads folder, and right-click and choose Unblock, then when you open it add to Trusted Documents in order for the macro enabled spreadsheet download to function. At least if you use the default security settings.
One of my older brother's friend was a great drawer and I remember him making very elaborate and impressively rendered animations using powerpoint when I was younger. He had a whole "series" going that I realize now, in hindsight, was an obvious DBZ knockoff. But, the creativity and the spirit of it all still stands out to me some 20 years later.
I do miss actionscript in FlashMX, where you could click on an entity you just drew and insert entity specific code, independent from the main script, which was at tied to a specific global frame.
It sounds horrendous now that I type it out, but ah it was such a free and chaotic way to program
If anyone is in the mood for throwback gaming, I highly recommend Pathways into Darkness (1993). [0]
This was Bungie before Halo... before Marathon!
Specifically, the UI, in which you see game designers grappling with resource and development limitations and creating a weird hybrid of a filesystem-storing-game-objects + HUD-via-multiple-tiled-windows.
In the same way that the original Mac Myst was a collection of Hypercard stacks. [1]
Proto-GUIs are kinda my jam. Gotta know where we came from, and the paths (into darkness) not explored!
And it's nice to have a reminder that everything doesn't have to start with building or buying a game engine. Weird is needed too.
For a just spreadsheets (with a Bloomberg Terminal inspired interface) that scratches some of the EVE industry itches, give Prosperous Universe a glance https://prosperousuniverse.com .
Remember that you're a CEO checks in once a day, says do these things and then goes and plays golf or mows the lawn - not a space ship pilot that needs to worry about gankers at the jump points.
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